They are known to train giant rats, which they often use as pack animals and mounts. Speed. This racial trait replaces swarming. Darkvision. In my experience, Clerics have a lot of spells that require concentration so making sure you know your spell list and which spells do and do not require Concentration is going to be a big part of playing a successful Cleric. Ratfolk reach adulthood at age 25, with the fur on their bodies turning grey once they've lived about 100 years.Alignment. Ratfolk are considered proficient with such attacks and can apply feats or effects appropriate to natural attacks to tail attacks made with a tailblade. Ratfolk prefer simple clothing with dark hues, preferring black with dark blues, greens, and browns. Like all beastfolk, ratfolk walk on human-shaped feet, not animal-like paws. Though ratfolk are cautious, they are neither fearful nor stupid, and the opportunity to face enemies and beat traps give ratfolk a sense of challenge. Leave a Reply Cancel reply. Most windfoot ratfolk are cautious and untrusting of others who come near their territory, but they have keen eyes and quick feet, giving them a distinct advantage when they they have to stay moving in a hostile environment. Common Names: Human names, as well as Neyanaat (We Are Hiding), Regranaas (You Don't See), Venaaj (I Wander), Venaat (I Hide). This book contains quests that leads you against the evil dragon queen Tiamat and her minions and contains details related to its story. Ratfolk Ancestry Traits. 277 Perception +10; darkvision Languages Common Skills Acrobatics +9, Crafting +12, Deception +7, Society +10, Stealth +12, Thievery +9 Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +1 Your Wisdom score increases by 1.Keen Senses. Ratfolk look thin and frail, standing about 5'3” and 5'6”, and weighing around 110–120 lbs. You have advantage on Perception checks that rely on smell. Female: Vech, Frukehm, Jumu, Kuni, Tetich, Group: York, Alexandria, Wound, Sight, Scars. Pack Tactics. Most of their clothing is a bit loose fitting for comfort with little in the way of elaborate features or ornamentation. They have either sleek or rough fur, which can be white, black, grey, or, rarely, green. Some groups are … They have short, thin tails. Ratfolk typically don't take sides in conflicts, preferring to be merchants for both. Your size is Medium.Speed. Sneak Attack (1/Turn). They are shorter than humans, and appear almost frail. They have either sleek or rough fur, which can be white, black, grey, or, rarely, green. Ratfolk dislike the norms placed on them, but while they don't seek to affect such change in attitude on a large scale, they place great value on the opinions of those few they come to trust. Ratfolk commonly live a little over 200 years, maintaining good vitality and longevity toward the end. Racial Traits. A ratfolk rogue has advantage on attacks if at least one of the ratfolk’s allies is within 5 feet of the target and the ally isn’t incapacitated. Ratfolk are typically not seen as the most trustworthy by most races, due to their reputation of pickpocketing even those that they invite into their home, however their ability to procure the most expensive items and reagents in the land makes them a necessity for most trade nations to trust. However, despite the odds, their excellent fleeing abilities allowed them to survive in the brutal Underdark, until one day, they eventually escaped to the surface. Though many ratfolk found themselves in such lives, specializing as pickpockets, infiltrators, and bandits, just as many made honest lives as trappers, guides, hunters, and scouts. The leader of a ratfolk society is called the Highwhisker, and they oversee similarly to a king, though the ruler is decided every three years by a contest to see who the best thief in the land is. Typical ratfolk are average 4 feet tall and weigh 80 pounds. The ratfolk character is a race that focuses on several traits, holding these to be common ground among the vast majority of their race. You can't discern color in darkness, only shades of grey.Sneaky. You can drop to all fours to increase your movement speed to 35 ft., but it takes half of your movement to stand back up. Though ratfolk are cautious, they are neither fearful nor stupid, and the opportunity to face enemies and beat traps give ratfolk a sense of challenge. They originated in the depths of the Underdark, a race that would seem to go extinct, for while other races had aggression, brute force, and magic, the ratfolk only had cunning and the ability to flee. Quick and silent, ratfolk exist as outsiders no matter where they are, but they let nothing get in their way.Ability Score Increase. Ability Score Increase. They take on a last name based on the group that they are currently aligned with, which may be a party of adventurers, band of thieves, or even just a town they live in. You can squeeze through spaces as if you were a Small creature.Languages. Ability Score Increase. After landing a successful bite attack on a creature, you may use your bonus action to make a shove attack on it. Keen Smell. They have a long tail, about half of the height of their body, and small claws, with large teeth. 3D gedruckt mit hochwertigem UV-Harz und 0,04 mm Schichthöhe für unglaubliche Detailebene und unsichtbare Schichtlinien (Treppeneffekt) - Wenig bis gar keine Stützmarken - Ohne Markierungen geklebt, wenn es in mehreren Teilen gedruckt wurde - Priming … Physical Description [edit | edit source] Ratfolk are very small humanoids, with the absolute tallest of their race being just about 4 feet tall, and the heaviest about 80 or 90 pounds. I constantly survey my surroundings, calculating possible escape routes and plans. You can speak, read, and write Common and Beast Speech. There have been a lot of attempts at homebrewing them though. Recall Knowledge - Humanoid (): DC 19 Ratfolk Grenadier Creature 4 LN Small Humanoid Ratfolk Source Bestiary pg. The intent of this site, and all of the sites that make up the Open Gaming Network, is to bring to you official Open Game Content rules for 5th Edition AND the best Open Game Content from other publishers. Your Dexterity score increases by 2. You have advantage on attack rolls against a creature if at least one of your allies is within 5 ft. of the creature, and the ally isn't incapacitated. They have a long tail, about half of the … Ratfolk mature at a much faster pace than humans, but die earlier. Dnd 5e scar table. Ratfolk leaders are often spellcasters and rogues. In DnD 5e, there is a mechanic called Concentration. It takes a full-round action to strap on or remove a tailblade. Many disdain authority, but simply attempt to keep away from law enforcement, believing they will be left alone if they leave others alone. Ratfolk race by Jonoman3000. I constantly reach into my pocket when anyone is near me, expecting someone to pickpocket me. This gave ratfolk difficulty assimilating into the island nation because many of their methods lend themselves to crime. If used as part of a full attack action, attacks with a tailblade are considered secondary attacks. See more ideas about dnd races, dnd 5e homebrew, dungeons and dragons homebrew. Hit Points: 6 hit points is as bad as it gets, but at least you don't have a Constitution Flaw like the Elf. Your size is Small. Ratfolk refugees are flooding ports and crossing borders in large numbers. Beastfolk get the monstergirls treatment fairly readily. Small: Ratfolk are Small and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealthchecks. Ratfolk are strongly inclined to follow their own path, preferring freedom over all else, which makes them strongly chaotic. Bite. They have heads shaped like a rat's, with an elongated skull, thin lips, a humanoid nose, and black orbs for eyes, but no cleft in the mouth and no whiskers. For ratfolk, the chance to complete a task no one else can give them the best chance to earn their keep with a group, if not the … Replaces Tinker Lab Rat Source Monster Codex pg. Categories. Aug 13, 2019 - Ratfolk Race (3 Subraces) by StrayChowChow - Created with GM Binder. I'm better at cutting a throat than cutting a deal. Categories. They are deft of foot and are sometimes drawn to a criminal lifestyle. The Arcane Archer is an incredibly flavorful class, heavily inhibited by the limit on Arcane Shot. Speed: 25 ft. is standard. Conclusion – Our Take on the Arcane Archer 5E. Enthralling Adventures and Incredible World for 5th Edition from Gooey Cube! 3 years ago. The ratfolk are canny survivors, rogues and tricksters all. Claiming to be fleeing the collapse of their country thanks to a massive tabaxi invasion force laying claim to their lands, they struggle to integrate themselves into kingdoms and nations that do not have a positive association with rats. A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide. They are at home on the battlefield, willing to fight for their various causes. -Ode of the Whiskers & Claws Ratfolk Merchantry Guild . The fur that grows on their bodies is thin, but dark, giving them an obscured appearance in dark conditions, though ratfolk commonly have fur colors ranging from light browns to dark gray and black. Ratfolk are rarely evil, but most are morally neutral.Size. Some additional ratfolk may be found throughout the island nations's forests.

dnd 5e ratfolk

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